Devlog

Notes from building Idle Broker

Mostly about the things that were wrong. An idle game is an economy wearing a user interface, and an economy fails quietly — the numbers keep rendering, the buttons keep working, and forty hours in the whole progression turns out to be a formality. These are the ones I found, how I found them, and what each fix depended on.

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If you would rather play than read

The player guide states as fact what these posts argue their way to: what automation actually buys, how the market phases move prices, and when to move city. There is also a shorter guide to prestige and regions for the part most people get wrong.